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Dicing with Grammar

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It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.

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It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
I can structure a persuasive paragraph
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I can structure a persuasive paragraph

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*In this resource I have argued against space travel and computer games as I thought it was likely that most of my class would like to take the opposing view for their own writing, later on. A fully planned and resourced lesson, complete with differentiated activities and a model text. First, children learn the opening paragraph to the model text ‘Computer games are harmful to children’. This should be quick and easy to learn – add a few actions if you wish. Use the PowerPoint or a text map to support. Then, take a quick look at how the text has been changed to the subject of space travel. What has changed? What has stayed the same? Briefly explore the idea that, in persuasive writing, if you can write one opening paragraph, you can write hundreds. It is simply: • Introduce the subject of the debate • Introduce which side you are on • State that you have many strong arguments Next, move on to looking at the how the first argument is structured. Again, it follows a pattern: • Topic sentence – to introduce the key idea of this particular paragraph • Facts and opinions • A rhetorical question On a flip chart or screen, show how you can use this simple structure to write a paragraph against exploring space on the subject of safety. There is an example of how you could do this on slide 8. Now the children should be ready to try this structure themselves. During independent time they use the same structure to create their own persuasive paragraphs about space travel. After this they can organise persuasive paragraphs about anything they choose. I have had great success with this approach and so have my colleagues. I hope you find it useful too.
'Follow the dice' story writing dice game that builds sentence variety into writing. It's fun too!
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'Follow the dice' story writing dice game that builds sentence variety into writing. It's fun too!

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Assessment focus I can use a wide variety of sentences and conjunctions in my writing Explanation Some of us are great at writing long descriptive sentences, whilst others are superb at short and shocking ones. We don’t always remember to use a wide variety of sentence types throughout our writing. It is far more enjoyable to read a story packed with questions, exclamations, complex sentences and speech sentences than a story that sticks to one or two of these. Have you ever wanted to write a story without doing any planning or preparation? Well, now’s your chance!
Plurals, scavenger hunt and dice game exploring 6 rules for changing singular to plural
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Plurals, scavenger hunt and dice game exploring 6 rules for changing singular to plural

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You are buying four resources here. They could be used in this order: 1. A scavenger hunt activity - active start to the lesson Cut up the word bank provided and stick the cards around the room, or simply leave the word bank out on tables. Children need to hunt for words that match plural rules. Finally, children apply the rule and change the singular noun into its plural form. 2. Extension tasks (in orange) for those that finish quickly. 3. A PowerPoint that goes over the rules from the scavenger hunt. Clear up any misconceptions before moving on to the next activity... 4. A fun dice game for exploring 6 of the most common rules for changing singular nouns into plural nouns. The first one to fill their solar system with plural nouns wins! It has a space theme ('Plural Planets'), but I have included an editable version of the gameboard so that you can easily change the theme to match your class topic. Enjoy! *I have added a' Vikings' themed gameboard to show how the game can be adapted to different writing topics.
The Kraken, poetry unit
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The Kraken, poetry unit

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Drama! Talk! Poetry map! Scavenger hunt! Reading skills! Team work! Creative writing! 13 resources included! This is a seven day poetry unit exploring Alfred Lord Tennyson’s ‘The Kraken’. It has been planned in a lot of detail and is fully resourced. There is clear guidance all the way through, so if you’re in a rush, you can pick it up and use it! There is also a one-symbol-per-line story map to help children learn the poem off-by-heart with help from picture cues. All of the tricky words are also defined. The unit begins with children performing and learning the poem through drama and then moves on to explore the imagery in the poem, including comprehension questions. Children then begin to use imagery of their own. They work collaboratively (using a’ jig-saw’ approach, explained in the plan), use language playfully and finally write their own poem. It is a very enjoyable unit, which inspired some superb writing in my class. It could work with Year 4, Year 5 or Year 6. Sessions cover these objectives: 1. I can recite one line of a poem from memory. (Drama) I can recite a whole poem from memory. I can find meaning within the puzzle of a poem. 2. I can understand wide range of imaginative and ambitious vocabulary. (Definitions scavenger hunt included) I use a wide range of imaginative and ambitious vocabulary accurately and precisely. 3. I understand the term imagery. (14 comprehension questions included) I can find examples of imagery in poem. I can suggest reasons why a poet has used certain imagery. 4. I know what the terms metaphor and simile mean. (Group work activities creating new Kraken imagery) I can use simile and metaphor (imagery) and magic! I can play with the order of words to add impact. 5. I can draft a poem and develop my ideas by ‘magpie-ing’ from other writers and drawing on poems that I am reading. (Supportive writing frame included) 6. I can evaluate, edit and improve my own writing. I hope your class love it and create some incredible poems.
Direct speech, reporting clauses, dice game
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Direct speech, reporting clauses, dice game

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How many times have you taught your class about the rules for setting out direct speech? Worksheets are not the answer! How about trying a playful approach? Working in pairs children roll dice, create sentences and score them. They have to look closely at punctuation and think carefully about reporting clauses to be successful at the game. This game can also move more able writers on because players often need to add further chunks (or phrases and clauses) onto the end of the direct speech sentence. If they apply this skill in their writing, it can add depth. I have also added a more advanced version of the game, teaching children to interrupt direct speech by dropping the reporting clause into the middle of the sentence. As with all of my resources, everything is included (teacher/child friendly explanation of key concepts, score cards, rules, dice guides) apart from the dice and the paper!
Explanation writing, causal connectives
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Explanation writing, causal connectives

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Fun dice activity exploring causal connectives, also warm-ups and model texts Explanation writing is one of the trickier non-fiction genres in the primary curriculum. Although we rarely explain sequences using formal language, we often explain things in every day terms. How do you complete that level of the game? How do you do that magic trick? How did you solve that problem? There is a group of words and phrases that can help explain cause and effect more precisely. These can be called ‘causal connectives’. This is not a strictly defined group of words – more collection of conjunctions, adverbs and other cohesive devices that can be useful for this genre of writing. Try the dice activity ‘Explain yourself’ and watch your class get comfortable using these connectives aloud as they explain diverse subjects including ‘how to take the perfect selfie’ and ‘how the digestive system works’. When they are ready, they can write some of their favourite explanations, using causal connectives with accuracy. I have added 4 simple oral warm up activities. These encourage to children to rehearse useful vocabulary (consequently, as a result of this, so, so that, therefore, however) and add brackets to explanation sentences. Try that tricky language aloud before you get into any writing! I have added an ‘eco-explanations’ activity. I have also added 9 model explanations to give some ideas of things to write about.
SPAG 78 English Grammar Dice Games
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SPAG 78 English Grammar Dice Games

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This is now the original 40 grammar dice games (a 145 page word document containing 40 fun grammar games) and also 38 more grammar games. Unlike a lot of sellers, my work is a Word document, so you can edit-and-adapt to make it work in your classroom. All of these games have been tested in class and adjusted if needed. They have a real impact on learning. For each grammar skill there is: a child friendly explanation of the concept; printable rules and resources for a lively dice game; suggestions to challenge or support learners; suggestions for application of the skill in written work. For some grammar games there is also a lesson plan and a presentation. Some of the games included are: 1. Mission Control - Write commands, questions and statements 2. Mythical Six 3. Simple or Compound 4. Adverb Sea Monsters 5. How many proper nouns? - Use proper nouns in a sentence 6. Castle of Nouns - Classify different types of nouns 7. The Memory Test – contractions 8. Apostrophe abductions - Identify possessive apostrophes and contractions 9. Synonym racers (adjectives) - Use more adventurous adjectives 10. Unplanned Story - Use sentence variety 11. Whose side are you on? - Learn the language of argument 12. Whose side are you on? (advanced) - Use extended arguments in a balanced discussion 13. Sentence Extenders - Extend simple sentences in a variety of ways 14. Battle of the complex sentences - Create complex sentences 15. Simple, compound or complex - Create simple, compound or complex sentences 16. Explanation game - Use causal connectives 17. Fronted adverbials - Use a variety of fronted adverbials 18. Warrior swords - Vary the length of fronted adverbials 19. Score my speech - Punctuate direct speech accurately 20. Score my interrupted speech - Interrupt direct speech by dropping a reporting clause in 21. The relative clause team game - Drop a relative clause into a sentence 22. Will you or won’t you? - Use modal verbs in sentences 23. ‘Time’ or ‘Place’ - Classify prepositions into two groups 24. Add a prepositional phrase - Add a prepositional phrase to a main clause 25. Punctuation show-offs - Use dashes, brackets and semi-colons 26. Plural planets - Explore 6 rules for making plurals 27. Battle words - Use this for any spelling rule! 28. Determiners ‘Point or show quantity’ - Learn all about determiners 29. Determiners ‘Introduce the noun’ - Classify and use determiners 30. Unstressed vowel race - spell unstressed vowels 31. Follow the rule/break the rule - spell ‘ie’ and ‘ei’ words 32. Creepy crawly colon sentences - Colons to explain 33. Colons to introduce lists ...and more!!!
Adverb Sea Monsters - a fun way to learn about adverbs and use them in sentences
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Adverb Sea Monsters - a fun way to learn about adverbs and use them in sentences

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Adverbs are one of the trickier word classes, so let's start off with the basics and learn in a playful way. From Year 3 onwards, children are expected to understand the term 'adverb' and use adverbs in sentences. From Year 4 onwards, children are expected to be able to open sentences with adverbs. In this fully resourced lesson (including lots of engaging activities), complete with lesson plan, presentation and a lively dice game, children will learn to understand the term 'adverb' as well as exploring some of the functions of adverbs. They will also have plenty of opportunities to use adverbs in sentences orally - though if desired, they could record their learning as well. There is also more challenging task for your talented writers and I have included the game cards so that you can edit them to match your class text. This lesson would also be an ideal revision tool for the Year 6 Grammar Test.
Apostrophe Abduction - possessive apostrophes, contractions, plural nouns
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Apostrophe Abduction - possessive apostrophes, contractions, plural nouns

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Lesson plan, presentation and two dice games (the main game is differentiated 3 ways) included. Ready to go! Apostrophes! Why do so many of us get them wrong? This is a carefully planned lesson about apostrophes for Years 4, 5 or 6. It would also be an ideal revision tool for the Year 6 Grammar Test. First, children are given the chance to revisit prior learning through the fun warm up game ‘The Memory Test’. Following that, they will learn about possessive apostrophes and common misconceptions during the presentation. When they are ready, the two player game ‘Apostrophe Abduction’ will provide them with plenty of challenge or support, depending on the version you give them. I have included three versions of the game : A ‘support’ version - this game uses a very short text, with only 10 highlighted apostrophe words to focus on. An ‘on track’ version - children have to hunt for plurals, possessive apostrophes and contractions. A challenge version - the same as the ‘on track’ version, but across a full story - quite a challenge to find every plural, contraction and possessive apostrophe.
Persuasive writing and balanced discussion
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Persuasive writing and balanced discussion

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Orally rehearse the language of persuasive writing and balanced discussion before writing using these dice games, model texts, planning frames and toolkits. Throughout Key Stage 2, children are expected to take part in debates and compose one-sided arguments or balanced discussions. To be successful at this, children need plenty of opportunities to use the language of argument. Connecting phrases such as ‘it is obvious that’, ‘other people claim that’ and ‘opponents of’ need to be orally rehearsed as children do not encounter them regularly in their daily lives. This fully planned session, complete with a presentation and a fun dice game, will give children the experience of using the language of argument in a purposeful way. Use this session prior to any ‘argument’ style writing and it will give children the tools to be successful. *I have now added ‘Whose side are you on? Advanced’. This version is for 4 players and enables children to create full balanced discussions orally. The patterns they use exactly mirror the structure of a written balanced discussion. **I have also added a model text, a planning frame and a self assessment sheet for persuasive writing and a model text, a planning frame and a self assessment sheet for discussion writing. ***I have also added: a one sided model text in favour of Victorian style child punishment (for children to argue against!) a one sided model against mobile phones in school for children to argue ‘for’ a mobile phone fact or opinion sorting activity a one sided model for animals in circuses for children to argue against a one sided argument against computer games for children to argue ‘for’ a computer games counter argument activity a computer games fact or opinion sorting activity a for and against sorting activity linked with space a for and against sorting activity linked with aliens
How many proper nouns?
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How many proper nouns?

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Children are expected to capitalise proper nouns from Year 1 onwards, but many children in Key Stage 2 find this tricky to remember. Often, children do not understand the difference between common and proper nouns. This lesson, complete with presentation and an dice game, will give children experience of using a wide variety of proper nouns, from book titles to shop names. Classes about to undertake the Y6 Grammar Test would find this a useful refresher on common and proper nouns. Make missing capital letters a thing of the past by playing: ‘How many capital letters?’
Mission Control - an exciting way to learn about questions, statements and commands
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Mission Control - an exciting way to learn about questions, statements and commands

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From Year 2 onwards children are expected to understand and compose statements, commands and questions as part of their understanding of grammar and punctuation. Bring this dry subject matter to life by playing 'Mission Control'. Why should a fun games-based approach only be used in mathematics? This resource has everything you need: full lesson plan with differentiation; PowerPoint to support direct teaching; fully resourced game. Just add 1-6 die and you are ready for blast off. 10...9...8...7...